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texture anarchy 1-1-2
texture anarchy 1-1-2
Authorize : Demo $129

Requirements : For Photoshop 5.5-CS3,Photoshop Elements 4.0-6.0

Publisher : Digital Anarchy

OfficeWebsite : http://www.digitalanarchy.com

OS Support : Windows Vista, XP, 2000

Servers
  • USA
Content
Texture Anarchy,a set of Photoshop filters for creating textures and borders.
Edit by : Texture Anarchy is a set of Adobe Photoshop filters for creating textures and borders. With these three Photoshop texture filters, you can create a variety of seamless, infinite textures that range from realistic and organic to design-appropriate. Plain old math is used to generate, extend, and output an image.
Great features:
-Make some (fractal) noise.
All three Texture Anarchy filters create procedural Photoshop textures. Procedurally generated textures are a diverse topic. They can be 2D or 3D based. The textures are commonly used to simulate naturalistic effects such as fire, smoke, Clouds, and marble formation. Procedural textures are based on fractal noise.
A fractal is a geometric pattern that is repeated at ever smaller scales to produce irregular shapes and surfaces. Fractals appear in nature constantly, which is why theyre particularly good at creating realistic textures. Graphics-based factals can simulate patterns in nature that cannot otherwise be represented by classical geometry. Our Texture Anarchy Photoshop filters use fractals extensively in pattern types called noise.
-The Lighting Editor.
An important component of all the Texture Anarchy Photoshop filters is the lights. With the Lighting Editor, you can add up to four Lights, change the lighting direction, adjust highlights, set shadow colors, and more. Its a very sophisticated, versatile lighting model.
You work in pseudo-3D space. The textures arent really 3D, but the lights create a bump map, which gives the appearance of depth. Learn more about Lighting Editor
-Use Bump maps.
Speaking of bump maps... In the Bump Well, you mix a grayscale image that acts as a 3D element for the final texture. A bump map is a way of simulating the appearance of texture or 3D relief on a surface. You apply one gray image to another image, and recalculate their pixels.
White makes peaks, or the highest Bumps. Black makes valleys, or a shallow relief. The range of grays in Between maps accordingl you can free download Texture Anarchy 1.1.2 now.

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